LIGHT
Number 99: Utopic Dragon
Archetype:
Utopia
ATK:
4000
DEF:
2000
View:
6411
3 Level 10 monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
Number 99: Utopic Dragon — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
- Intrinsic: 57 · Deck: 57 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion, Negation/Interaction
Why it scores here
Number 99: Utopic Dragon scores as a solid end-board finisher tailored to Utopia and Number-based decks. Its built-in effect negation on targeting provides meaningful disruption (68), and it maintains consistency across 69 distinct archetypes (70 accessibility within its intended homes). However, it generates minimal card advantage on its own—the once-per-turn GY recovery is defensive (45), and without recorded combo evidence, we infer no explosive turn-one lines (25 combo conversion). The 4000 ATK body does not drive the score; instead, resilience through negation and deckbuilding fit dominate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Appears in 241 decks with strong presence in Utopia (53 decks), Gagaga (25), and 67 other archetypes; primary Rank 10 requirement is restrictive, but alternative Rank-Up-Magic route is confirmed by deck inclusion patterns. (observed) |
| Combo & Conversion | 25 | Zero recorded combo appearances; the card functions as an end-state boss monster, not a starter or extender; inferred value is single-card into one board position. (inferred) |
| Resource Economy | 45 | Once-per-turn GY recovery generates +1 card (roughly even), though resurrection occurs in Defense Position with effects negated, limiting immediate offensive value; negate effect costs a material with no net card gain. (inferred) |
| Effect & Interaction | 68 | Detachable negation of effect-targeting activations combined with destruction is hard interaction active both players' turns; effectiveness is limited by finite XYZ material and targeting-only scope. (verified) |
| Material Utility | 35 | Rank 10 Dragon body with 4000 ATK serves situationally as material for higher-rank Xyz or synergy cards, but primarily exists as final board state rather than material generator. (inferred) |
| Resilience & Flexibility | 55 | Built-in protection against effect-targeting; once-per-turn GY recovery and negate provide multi-turn utility; vulnerable to destruction, non-targeting removal, and material depletion. (inferred) |
| Deck-Building Efficiency | 68 | Runs cleanly in 69 archetypes at average 1.12 copies per deck with no locking restrictions; requires dedicated Level 10 access or Rank-Up-Magic engine, creating deck-building cost. (observed) |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion blend. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: Broad archetype presence (2); Summon requirement garnet risk (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Strong presence in 241 decks across 69 archetypes (accessibility confirmed in intended homes)
- Built-in negation on effect-targeting provides hard interaction against combo starters and effect-based disruption
- Once-per-turn GY recovery ensures ongoing resource recycling and Number monster refuel
- Alternative Xyz summon route (Rank-Up-Magic + Utopia) provides flexible summoning paths
- Respectable 4000 ATK body for a Rank 10 finisher
Weaknesses
- Primary summon requires 3 Level 10 monsters (deck-building intensive and restrictive)
- GY recovery in Defense Position with effects negated (limits immediate offensive value)
- Zero recorded combo appearances (no synergy with turn-one combo lines)
- Negate effect material-limited by finite Xyz material (not an unbreakable shield)
- Vulnerable to destruction, non-targeting removal (Sphere Mode, Raigeki), and material depletion
- No guide coverage limits tournament utility confirmation
Counters / choke points
- Ash Blossom & Joyous Spring (negates GY effects)
- Kaiju monsters (non-targeting removal circumvents negate)
- Sphere Mode (targets player, not card—bypasses negate)
- Lightning Storm / Raigeki (non-targeting mass removal)
- Techniques that exhaust Xyz materials before negation resolves
Best use
Rank 10 end-board finisher with built-in effect negation protection. Decks: Utopia, Gagaga, ZEXAL, Dododo, Onomat, Galaxy Photon. Suggested copies: 1.
Evidence & gaps
- Verified: Rank 10 Xyz requiring 3 Level 10 monsters as primary summon or Rank-Up-Magic + Utopia as alternative (from card text); Negate effect activates when a monster effect targets this face-up card; costs 1 Xyz material and destroys the source (from card text); Once-per-turn Graveyard recovery effect Special Summons a Number monster in Defense Position with effects negated (from card text); Appears in 241 total decks across TCG, OCG, and MasterDuel formats (from deck data)
- Observed: Average 1.12 copies per deck: 216 decks run 1 copy, 20 decks run 2 copies, 5 decks run 3 copies (from distribution); Co-occurs with Ash Blossom in 59.8% of decks (144/241) and Number 39: Utopia Double in 51.9% (125/241), confirming Number-line synergy; Appears in 53 pure Utopia decks, 25 Gagaga decks, 24 alternate-archetype Utopia decks, across 69 total distinct archetypes; Gameplay distribution: 51% control, 37.8% combo, 11.2% other—indicates board-based, control-oriented environment; No top-card ranking across any format (top-card status = false)
- Inferred: Primary role is Boss/End-board finisher (Rank 10 Xyz with high ATK, protection-focused effects); Secondary roles: Recovery/Recursion (once-per-turn GY summon) and Negation/Interaction (effect negate); GY recovery generates +1 card but in Defense Position with effects blanked, limiting immediate turn value; Negate effect is hard interaction but material-limited, making it expendable over time; Requires dedicated Level 10 monster access or Rank-Up-Magic engine integration
- Data gaps: No combos supplied—combo conversion is entirely text-based inference; cannot confirm one-card lines or board-building utility No guides supplied—no human context on strategic role or deployment confirmation No banlist data—assumed unlimited (not restricted) in all formats No usage statistics (StatisticsCard)—archetype percentages inferred from 241-deck sample only, not from larger historical dataset No meta rankings (top-card data is null)—cannot assess metagame pressure or competitive frequency






